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This expansion includes new terrain, foes, and choices for players to make. At the booth, feel free to loot it and then move in to the river. Overview Fallout New Vegas Honest Hearts Walkthrough will take you from the start of the gameplay in this new DLC and show you along along the way tips and tricks to complete the game. The only thing Iâll note is that you probably donât need to bring brush guns or anti-materiel rifles, because youâll be able to pick a few up at the start and quickly repair them to 100%. By a large red shack you can walk up the path north up to the NORTHERN PASSAGE CAVE. Weapon durability in shot until broken: 745Ī Light Shining in Darkness (Honest Hearts DLC)<ĥ.Fallout: new vegas honest hearts walkthroughĪ power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. Weapon durability in shot until broken: 1245 Weapon durability in shot until broken: 1120
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Weapon durability in shot until broken: 995 attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done. This is done to compensate for the sheer number of bullets being fired.
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is divided by the G.E.C.K.’s Fire Rate stat, hence the very small multiplier for automatic weapons. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. For example, if your character has a critical hit chance of 5%, and the weapon you’re using has a CRIT % MULT of x2, then each shot has a 5% x 2 =10% chance to critically hit. each 5mm round bullet fired from your minigun). This modifier applies to each individual attack you make (e.g. Anything above 0 means the shots may deviate from the center by that many degrees regardless of stance, skill, or condition.Ĭritical chance multiplier: The multiplier applied to your character’s critical hit chance. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal.
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It refers to the accuracy of a ranged weapon. Weapon Spread – Spread: This is the Min Spread stat from the G.E.C.K.
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Rate of fire – Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads. Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage.
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