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Wild hunt elder scrolls
Wild hunt elder scrolls




wild hunt elder scrolls wild hunt elder scrolls wild hunt elder scrolls

This would also fix some bugs in PvE that would appear to be due to lag but aren't. As long as they don't it don't matter what speed someone is moving if they know where to move relative to their opponent to trigger this bug, or the terrain locations in Cyro that also trigger this bug. What they need to do is round the values in the positioning system to integer IF ONLY for that check. This causes damage to drop because the skill thinks you are in one place, but your positional value is actually referencing another (because its off by a few decimal places, really ZOS?). That means if you know where to move in certain positions on the screen relative to players you can always avoid damage at any distance, movement speed just gives you time to move into that position better because it adds a static delay to skill transit time once you move a certain distance (another bug or intended?). I am guessing their collision system checks player position and uses exact value matching rather than a rounded value on floating point. The problem is not a speed bug, but a physics bug that occurs when the player position value is truncated. I can still bug all damage against me with 30 percent movement speed on live.






Wild hunt elder scrolls